![]() The Red Aremer succeeds in besting Phalanx and, finally, is able to reclaim all six crests. Having slayed the demons who guarded the crests, as well as General Arma, Phalanx's right hand, Firebrand goes on to engage the Arch Demon. Having fallen back to earth in the coliseum where he fought the dragon earlier, Firebrand is forced to destroy Somulo for good to survive, and then sets on a quest to reclaim the Crests and prevent Phalanx from gain the Crest of Infinity, which would render the Arch Demon invincible. With the power of the crests, Phalanx proclaims himself the new ruler of both the demon realm and the human world. Using the Red Arremer's moment of weakness, the Arch Demon Phalanx attacked him and stole all of the crests for himself, with the exception of the Crest of Fire, which was broken into pieces (Firebrand still has one shard of it at the game's outset). This came at a cost, though, as he was critically wounded. After a long and desperate battle, Firebrand defeated the dragon and gained the final crest. Having collected five of the crests, the Red Arremer Firebrand challenged the demon dragon Somulo for the final crest, the Crest of Heaven. Wars were fought over them and after years of battle, one demon stood victorious: Firebrand. One day, six crests fell from the heavens into the demon realm, each one carrying power over the elements and even time itself. Skull: Increases chance of pots and enemies to drop health.Crown: Increases chance of pots and enemies to drop GP.Elixir: Resurrects Firebrand with five health points.Sulfer: Teleports Firebrand to the world map.Mercury: Teleports Firebrand back to the beginning of the level.Death: Summons death upon all enemies on the screen.Shadow: Strikes closed and weak enemies.The four remaining pieces complete the crest. The possessed shard contains the general ability of pyromancing. The crest of fire has been shattered and must be put back together. Ruling over flame, the crest allows the owner to control fire. Has the power of all the other forms (able to swim, fly, headbutt, charge, fire powerful flames that double as Buster shots, and takes half damage), except that it can't light torches, increase strength underwater nor swim through 2 blocks like the T. The Crest of Infinity - Light blue in color.Additionally, his blasts do high damage, as well as double as Buster shots. Firebrand's skin becomes like iron and he now takes half the damage from attacks. Transforms Firebrand into Legendary Gargoyle. Ruling over the past, the crest enables the owner to go back in time. While unable to fly, Firebrand gains the ability to swim and breathe underwater. Transforms Firebrand into Tidal Gargoyle. Ruling over the ocean, the crest allows the owner to swim beneath the seas. It's also able to cut vines with wind blast. Grants the ability to fly horizontally and vertically. Transforms Firebrand into Aerial Gargoyle. Ruling over the sky, the crest enables the owner control of the wind. Firebrand can't fly while in this form, but he can charge into stone statues and rocks to break them, as well as move heavy objects out of the way. Transforms Firebrand into Ground Gargoyle. Ruling over the earth, the crest gives great strength to its owner. Also, the player can collect life extensions, urns (used to store potions), vellums (used to contain spells), potions, talismans and spells. The player collects different Crests (Fire, Earth, Air, Water, Time and Heaven) which, when equipped during the game, allows Firebrand to gain different abilities and alter his appearance. As you progress Firebrand will gain more health. Each level can be played multiple times, and often the player has to revisit a level with new Crests to access areas, items and bosses that he or she could not before. The gameplay is a mix of standard platforming, with mild RPG elements.
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